GP500 Demo MicroProse 30 July 1999 FIM Grand Prix 500... Taking Grand Prix Motorcycle Racing to the Edge! You'll need something between your ears... to handle what's between your legs! In this game, winners become heroes. Losers become speed bumps. Every track, every rider, and every team on the Grand Prix circuit is here, and waiting for your challenge. You'll be wrestling with your 500cc racing machine on every curve against 23 other riders in waves of competition. GP500 combines frighteningly realistic models with authentic rider AI. So you better grab your helmet because one mistake could turn you into hamburger. The GP500 demo lets you race on the Muguello track. The Practice time is 6 minutes for the 3 laps, and the Qualify time is 12 minutes for the 5 laps. You can choose from any of the six main race team bikes. You can save your single race or replay. The maximum number of computer-controlled riders is eight. In multiplayer, the maximum number of human players is four (and the max number of AI riders is four). The release version of GP500 features: * Full Simulation mode or Arcade Mode * The full season of racing with 14 tracks * 23 competitors * Single Race (race anywhere anytime) or Championship (race all 14 tracks to accumulate points for the world championship) * Realistic bike physics tested by Kenny Roberts Jr. and his Suzuki team mechanics * Five camera angles and a comprehensive TV-style replay feature * Bike setup lets you adjust engine power curves, suspensions, gears and tires * Multiplayer supports Internet, LAN, modem and direct connections System Requirements Minimum Specifications: * 200MHz Pentium * Windows 95 or Windows 98 * 32MB RAM * High Color graphics (640 x 480 x 16-bit color - 2MB video RAM) * Direct3D graphics accelerator * Quad-speed CD-ROM drive * DirectX-compatible sound card compatible Recommended Specifications: * 266MHz Pentium II * 64MB RAM * 3dfx Voodoo 3 graphics accelerator Keyboard Commands Rider/Bike Controls: Accelerate Up Arrow Brake Down Arrow Turn Left Left Arrow Turn Right Right Arrow Lean Forward (if leaning is manual) W Lean Back (if leaning is manual) S Lean Left (if leaning is manual) A Lean Right (if leaning is manual) D Reverse (only if bike is stopped) R Shift Gears Up (if shifting is manual) Caps Lock Shift Gears Down (if shifting is manual) Left Shift Smart Shift Ctrl Look Back Spacebar (The arrows on the numeric keypad can be used as above if your keyboard's Num Lock key is off.) Camera Controls: Far Chasing View (follows your rider about 2 bike lengths behind) 1 Medium Chasing View (follows your rider about 1/2 length behind) 2 On-Bike View (shows the view from our bike including the bike's console) 3 Helmet Cam (similar to On-Bike View but camera turns when your rider turns) 4 Virtual Helmet Cam (shows the view from our bike with no cockpit) 5 TV Mode Cam (shows televsion cameras) 6 HUD Controls: Change the on-bike LCD display (if cockpit is visible) L HUD Config 1 (All HUD functions) F1 HUD Config 2 (Popup HUD functions) F2 HUD Config 3 (Rider positions) F3 HUD Config 4 (Pitboard only) F4 Stop sign hint on/off F5 Skid hint on /off F6 Tyre ware indicator on/off F7 Game Controls: In-Game Menu Esc Take screen shot F8 LICENSE AGREEMENT *** IMPORTANT *** This is a legal agreement between the end user ("You") and Hasbro Interactive, Inc., its affiliates and subsidiaries (collectively "Hasbro Interactive"). 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